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Conver jak and daxter ps2 to ps4
Conver jak and daxter ps2 to ps4








conver jak and daxter ps2 to ps4
  1. CONVER JAK AND DAXTER PS2 TO PS4 HOW TO
  2. CONVER JAK AND DAXTER PS2 TO PS4 CODE
  3. CONVER JAK AND DAXTER PS2 TO PS4 PC
  4. CONVER JAK AND DAXTER PS2 TO PS4 MAC
  5. CONVER JAK AND DAXTER PS2 TO PS4 WINDOWS

If you have installed task as recommended above, you can run the compiler with task repl

CONVER JAK AND DAXTER PS2 TO PS4 CODE

In addition to compiling code files, the compiler has features to pack and build data files. The compiler is controlled through a prompt which can be used to enter commands to compile, connect to a running GOAL program for interaction, run the OpenGOAL debugger, or, if you are connected to a running GOAL program, can be used as a REPL to run code interactively. Our implementation of GOAL is called OpenGOAL.Īll of the compiler source code is in goalc/. goal_src/ - the folder containing all OpenGOAL / GOOS code.There are four main components to the project.

CONVER JAK AND DAXTER PS2 TO PS4 HOW TO

The debug files that are not loaded automatically by the engine have instructions for how to run them.

CONVER JAK AND DAXTER PS2 TO PS4 PC

Controllers also work, using the same mapping as the original game.Ĭheck out the pc_debug, examples and pc folders under goal_src for some examples of GOAL code we wrote.

conver jak and daxter ps2 to ps4

In the graphics window, you can use the period key to bring up the debug menu. (play :use-vis #t :init-game #f) has been called! Socket connected established ! (took 0 tries). Pick your supported prefered flavour of linux and build your chosen image If this does not sound like you and you just want to play the game, refer to the above section Quick Start DockerĪll three Linux systems are supported using Docker. The remainder of this README is catered towards people interested in building the project from source, typically with the intention on contributing as a developer. This is continually tested as part of our unit tests. As a result, when given correct casts, it often produces code that can be directly fed into a compiler and works perfectly. Our decompiler is designed specifically for processing the output of the original GOAL compiler. We manually specify function types and locations where we believe the original code had type casts (or where they feel appropriate) until the decompiler succeeds, then we clean up the output of the decompiled code by adding comments and adjusting formatting, then save it in goal_src. To help with decompiling, we've built a decompiler that can process GOAL code and unpack game assets. Jak 1 is largely playable from start to finish with a handful of bugs that are continually being ironed out.

CONVER JAK AND DAXTER PS2 TO PS4 MAC

This means that this will not run on devices such as an M1 Mac or a mobile device. We do not support, or plan to support the ARM architecture.

CONVER JAK AND DAXTER PS2 TO PS4 WINDOWS

We support both Linux and Windows on x86-64. It should be possible to make edits to the code without everything else breaking. For example, the original GOAL compiler supported live modification of code while the game is running, so we do the same, even though it's not required for just porting the game.

  • try to match things from the original game and development as possible.
  • Our GOAL compiler's performance should be around the same as unoptimized C.
  • It shouldn't be emulated, interpreted, or transpiled.
  • make the port a "native application" on x86-64, with high performance.
  • create tools to repack game assets into a format that our port uses.
  • conver jak and daxter ps2 to ps4

  • create a tool to extract game assets into formats that can be easily viewed or modified.
  • develop our own compiler for GOAL and recompile game code for x86-64.
  • decompile the original game code into human-readable GOAL code.
  • Over 98% of this game is written in GOAL, a custom Lisp language developed by Naughty Dog. This project is to port Jak 1 (NTSC, "black label" version) to PC. We support every retail PAL, NTSC, and NTSC-J build, including Greatest Hits copies.

    conver jak and daxter ps2 to ps4

    We do not distribute any assets from the game - you must use your own legitimately obtained PS2 copy of the game. If you just want to play the game, you can follow the steps in this video: Most of the information you will find here pertains to setting up the project for development purposes and is not relevant to the end-user.įor questions or additional information pertaining to the project, we have a Discord for discussion here: Īdditionally, you can find further documentation and answers to frequently asked questions on the project's main website: ĭo not use this decompilation project without providing your own legally purchased copy of the game. Our repositories on GitHub are primarily for development of the project and tracking active issues.










    Conver jak and daxter ps2 to ps4